The modern ransomware attack was born from two innovations in the early part of this decade: encryption and bitcoin. Mirai Botnet, WannaCry, Petya, NotPetya attacks were launched one after the other in 2017. With the Mirai Botnet attack in 2017, compromises and hacking took mainstage with exposing vulnerabilities in IoT in relation to home monitoring and devices. However, the concern is beyond the home as well. Vulnerabilities in smartphone apps can also be used to introduce malware. Vehicle-to-vehicle (V2V) communication and vehicle-to-everything (V2X) communication are being enabled with smart cities and next-generation mobile and Wi-Fi standards. Key fob scanning, taking control over air bag systems, and anti-collision systems are all possibilities. Security will remain a key part of the IoT deployment and proliferation.
In the past few years, service providers have observed a pronounced increase in traffic associated with gaming downloads. Newer consoles such as the Xbox One and PlayStation 4 have sufficient onboard storage to enable gamers to download new games rather than buy them on disc. These graphically intense games are large files, and gaming traffic will reach 4 percent of all IP traffic by 2022. Furthermore, these downloads tend to occur during peak usage periods, with gaming downloads reaching up to 8 percent of busy hour traffic. We expect the growth of gaming traffic to continue, and gaming is one of the forms of traffic that will limit the likelihood that video traffic will exceed the projected 82 percent by 2022.